AI Insights · Timothy · April 2024
Top 5 Real-Time Strategy Apps on iOS in South America for Q1 2024
Discover the performance trends of the top 5 real-time strategy apps on iOS in South America during Q1 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2024, the top 5 real-time strategy apps on iOS in South America showed varying performance trends. Based on data from Sensor Tower, here’s a detailed look at their weekly downloads, revenue, and active users.
Clash Royale from Supercell maintained a robust presence. Weekly revenue fluctuated, peaking at approximately $115.7K in the first week of January and then stabilizing around $70K-$90K towards the end of the quarter. Downloads showed a slight decline initially, from 50.3K to around 40K-45K, but remained relatively stable thereafter. Active users also saw minor fluctuations, starting at 1.4M and ending the quarter at about 1.38M.
Mob Control by Voodoo experienced notable trends. Weekly revenue saw a significant rise in early February, peaking at $2.1K, and maintained figures around $800-$2K for most of the quarter. Downloads increased steadily, reaching a high of 22K in mid-March. Active users showed a varied pattern, starting at 7.5K, dipping to 6.6K in February, and then rising to 8.9K by the end of March.
Tower War - Tactical Conquest from SayGames LTD had a mixed quarter. Revenue remained relatively stable around $700-$1.2K. Downloads showed a fluctuating trend, starting at 11.6K, dipping to 4.5K in early February, and then rising to 8.2K by mid-March. Active users saw a decline from 39.5K to around 27K in early March, before recovering to 31.2K by the end of the quarter.
We Are Warriors! by Lessmore UG saw modest revenue growth, peaking at $462 in late February. Downloads started strong at 17.9K in the first week of January but then fluctuated between 3.4K and 8.1K throughout the quarter. Active users showed slight variations, beginning at 19.8K and ending at 17.4K.
TFT: Teamfight Tactics from Riot Games had steady revenue figures, with a notable peak of $8.4K in the week of January 22. Downloads were relatively low, starting at 3.1K and dipping to 689 in early March before recovering to 2.5K by the end of the quarter. Active users saw a significant rise towards the end of the quarter, starting at 47K and reaching 51.6K by the end of March.
For more insights and detailed data, visit Sensor Tower.